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As a purist who prefers old-school combat, I think that’s great. I personally thought that they’d change the gameplay flow significantly, but I’m pleased to see that in actual matches they are pretty rare to come by. They’re highly damaging but since meter buildup is pretty slow, you’re unlikely to be using them a lot in a fight. The Reversal Edge is meant to be a strategic move to gain breathing room, not a hammer-to-win button.Ĭritical Edges makes use of the new meter. It may sound overpowered but these attacks can be easily dodged, disrupted with special Break Attacks, or simply blocked. Each attack has a Scissors-Paper-Stone attribute, in that they all have something they’re strong or weak against. If it hits, the camera zooms in and you’ll get to pick a button to press. I would have been happy with just that, but it’s the two new gameplay additions that helps make this release feeling a whole lot more modern: Reversal Edges and Critical Edges.Ī Reversal Edge is a two-in-one move that combines a Guard Impact counter with a vertical attack. Returning characters retain most of their original moves (though a couple have been remapped to different button inputs), and animations look just like they did in the original. Looking past that omission, the game truly feels like an updated remake of the first SoulCalibur. They might make an appearance in the upcoming DLC packs, but it still feels odd since characters from later games, such as Tira and Zasalamel, are already in the base version. You would think that a “remake” would have the exact same character roster as the original, but that’s weirdly not the case here. Unfortunately, Hwang and Rock are both missing in action. SoulCalibur VI’s Siegfried inherits most of Nightmare’s original moves, while the new Nightmare is based off the last two releases. Siegfried and Nightmare are now two different characters, when the first just used to be a different costume. The good news is that nearly everybody who appeared in the games have made the cut, with some interesting changes. It feels apt, as this is pretty much a remake in everything but name.
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It’s been nearly two decades since my days of playing the Soul series on PS1 and at the arcade, but SoulCalibur VI swiftly brought those fond memories back to mind.
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